Rise of Kingdoms annual stats: How many people are actually playing the game after 8 years

Rise of Kingdoms annual stats: How many people are actually playing the game after 8 years

For the eighth anniversary of Rise of Kingdoms, Lilith Games published the traditional annual statistics of the game, and the Russian-speaking community has already managed to figure it out: under the beautiful millions lies a much more complex picture. Let's try to understand how many people actually play RoK today.

What the official numbers say

The official materials for Rise of Kingdoms continue to show impressive figures: more than 100 million players worldwide and a presence in 150+ countries and regions. These are the numbers of installations and registrations for the entire history of the project - since 2018. In itself, such statistics speak about the scale of the brand, but not about current activity: over eight years, a huge part of the accounts have not logged into the game for a long time.

Where to look for real online

The community measures the liveliness of the game using other tools. Third-party services like rokstats.online regularly scan kingdoms and build KvK dashboards: they show how many governors are actually gaining activity points, which alliances are filling up and how quickly old kingdoms are emptying. It is this kind of data that clearly shows the difference between “registered” and “actively playing”.

What problems do players note?

The main topics of discussion around the annual statistics are predictable: multi-accounts and farms inflate power numbers, bots are still found even in top kingdoms, and veteran KvK cycles are increasingly suffering from burnout and the migration of strong players to “fresh” seasons. At the same time, the eighth anniversary also showed the opposite: tournaments, community voting and anniversary events attract tens of thousands of participants - the core audience of the project remains one of the most loyal in the mobile strategy genre.

The conclusion is simple: Rise of Kingdoms in eight years is not “100 million simultaneously online”, but a huge but established ecosystem of kingdoms, where the real picture is shown not by press release numbers, but by weekly activity on the map.

Source: riseof.ru

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