Automatic resource collection in Rise of Kingdoms: analysis of new mechanics

Automatic resource collection in Rise of Kingdoms: analysis of new mechanics

The developers of Rise of Kingdoms continue to simplify the routine: the game now has a function for automatically collecting resources. The Russian-speaking community started talking about the new product - items related to auto collection appeared in the description of resource tiles. Many players perceived this as a long-awaited autofarm, but in reality everything works differently. Let's look at what to expect from mechanics.

What the new mechanics can do

The main task of the function is to press the tile. Previously, when a detachment took exactly as much resource as was placed in the hold, it was necessary to send the march again. Now the collector can dig up a point until the supply is completely depleted without an additional command from the player. This saves time and does not force you to keep the game open for the sake of one completed march.

What mechanics can't do

  • Doesn't look for new tiles. The squad does not go to the map itself - the choice of resource point still remains with the player.
  • Does not replace farms. Large-scale income continues to be generated by second farm accounts, and not by one automatic march.
  • Does not collect resources in the city. The buildings inside the settlement have to be cleared manually, as before.

Who is it useful for?

Automatic collection helps active players who constantly keep several squads at resource points: fewer manual actions at the same production rate. For the economy of the kingdom, the new product changes almost nothing - the daily influx of resources is still determined by the number of units, their carrying capacity and time in the game. So the mechanics should be perceived as a convenience, and not as a reason to rebuild your farming routine.

Source: riseof.ru

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