Lords of the Fallen II: Steel & Sorcery gameplay showed a new combat system with changing weapons in combos
On November 4, 2026, CI Games presented a gameplay video for Lords of the Fallen II Steel & Sorcery and the eleventh issue of Lifting the Veil development diaries with details about the new combat system. This is the sequel's largest display of combat to date.
Almost 30 unique move sets
The main change in melee combat is the expansion of the arsenal: in Lords of the Fallen II there will be almost 30 unique sets of moves for different types of weapons, compared to about 15 in the first part. Each class will receive its own maneuvers: attacks with changes in position, long combinations without a limit on the number of hits, and techniques to defeat several opponents at once. Increased differences between one-handed and two-handed stances. New counterattacks and special weapons from bosses with unique attacks will be added.
Changing weapons directly in combination
The most noticeable innovation is switching weapons directly during a combination of attacks. You can start an attack with dual daggers and finish it with a scythe strike without interrupting the sequence of movements. Switching also works between one-handed and two-handed stances. Additional flexibility is provided by Quickfire abilities: each melee weapon set can be assigned two such abilities, allowing you to instantly apply magic effects, projectiles and buffs without changing your fighting stance - for example, throwing a spear mid-combo.
Magic and ranged combat have become full-fledged builds
There will be separate stances for magic and ranged weapons with melee mobility. Through a catalyst, you can prepare up to four spells in one magic stance, and four more with a second one; Some spells will have chargeable variants. There will be seven schools of magic in total, and mana can now be restored through Sanguinaryx without spending items.
Ranged combat has been reworked: basic ammunition will become infinite, and more powerful shells need to be replenished at points in the world - passing with an emphasis on long-range attacks will become a full-fledged alternative to melee combat.
Feedback and release date
The changes were a response to criticism of the first game. The combat design included creative director Ryan Hill, lead designer Mike Vermeulen, and the Launch Creative Team—Soulslike veterans with thousands of hours of experience to help evaluate combat and progression. One of the nice little things: upgrades invested in weapons can be returned for a small fee.
The release of Lords of the Fallen II is scheduled for the first quarter of 2027 on PC (Steam and Epic Games Store), PlayStation 5, Xbox Series X|S and Nintendo Switch 2. The action will unfold in two interconnected dimensions: the world of the living and the kingdom of the dead, Umbral.
Source: ggrealm.ru
